Our latest collaboration with Gun Communications lets kids interact with Barbie® through Target’s shop windows. Working closely with Gun’s design team we created a custom XNA app for Microsoft Kinect® to create an interactive 3D storybook. The experience included a suite of gesture controlled mini-games including a Barbie® jigsaw puzzle, spin the ballerina and virtual painting game.
The technical solution consisted of a custom-made application using Microsoft’s XNA Game Studio combined with the Kinect for Windows hardware and software development kit (SDK). The user interacts with the application through a natural gesture and overlay interface, augmented with audio and visual cues. Skeletal tracking is used to determine the position and orientation of the user and various Barbie™ outfits are rescaled and rendered over the user in real time. After selecting an outfit the user is prompted to strike a pose, and after a short countdown the resulting postcard-style photo is uploaded to a Pyramid-powered web server. All approved images (users aged 13+ only with guardian consent) can then displayed in a gallery section of the Barbie® Australian Facebook page.
The app will be launched at a media event in Sydney on April 11, 2012. A series of public events will then be executed at Westfield centres during school holidays, commencing at Westfield Parramatta (NSW April 12 – 15), Westfield Doncaster (VIC June 28 – July 1), and Westfield Chermside (QLD Sept 27 – 30).
This custom built Kinect App uses the official Microsoft SDK to measure hand positions and draws pages using the XNA game library. Each page is drawn as a mesh of points that are rotated through an animation as the user moves their hand. The sound that plays is different depending on flick speed. Zooming in can be done be reaching out for a particular point. Images of pages are loaded on the fly from a directory on the computer.
Potential applications include in-store POS, interactive shop window display or at home product browsing.
Adapptor is a creative applications company; we produce useful and playful apps that engage an audience and deliver a user benefit.
Our team is a potent mix of digital die-hards and fresh-faced engineering exuberance. We don’t have a ‘Creative Department’ as we expect creativity from everyone; our planners, programmers and experience designers.
Our clients include brand/product marketing teams, IT departments, start-ups and progressive advertising agencies. We also dedicate time to our own projects because being our own client is a constant reminder of what it’s like to be in your shoes.
Unlike many app developers, we’re not a one-tech pony. For the moment our preferred technology stack includes a mix of Python, Mongo, Android, iOS, Windows Phone and the Kinect SDK but if the market moves to a new OS or we discover a better technology, then we won’t be sentimental.
It goes without saying that if you have an application idea brewing or would like to hear more about our capabilities then we’d love to hear from you.