Our latest digital installation created with our friends at Hatchd for Brookfield Place Perth uses the power of Microsoft Kinect to make fingerpainting 100% mess free. Kids (and adults alike) can forget the smock, step into the paint booth and move their hands in space to select and apply colours. Their daubs, strokes and splodges are projected onto the canvas in front of them, and when they’re finished become part of a collaborative mess-free masterpiece.
Recently Adapptor and Hatchd were engaged to help in an incredibly exciting opportunity for an app that is unique and fulfils a real need.
Have you ever needed to know your blood type, but couldn’t remember it? Or needed to remember the date of that broken arm when you were young? Or what about remembering when your child was vaccinated?
Each time you’ll find yourself rummaging through paperwork in the home office, or digging back through old calendar entries, when really all you needed was a simple mobile app.
Several months ago HBF approached Adapptor and Hatchd with a request to build just this type of app. They asked us to have a look at the market, determine if there was a need, and then design something that would work on a smartphone to help their members.
When we’re engaged in such an opportunity, we like to consider a range of requirements and we spend a a good deal of time ensuring we have these key factors covered.
First and foremost the app needs to be useful. Even a game serves a function — providing a challenge that makes for an enjoyable experience — but most apps aren’t games and must meet some need. Ideally the app serves a need on a regular basis and people return to use the app often.
Secondly, like a game, an app should be enjoyable to use. It’s often not obvious what makes the experience enjoyable, and that can be part of its beauty. An app should flow, like a game and a good deal of attention should be spent on ensuring that the app works well for users. Part of this means it needs to be easy to use.
Fortunately for us, HBF had already considered the first factor (the utility) and we could focus on the app’s flow. Our team spent hours locked in a room working on the key features and trying to understand how the app would work. Our top priorities were making it simple, intuitive, yet also very powerful.
This can often mean reducing the number of features, and consolidating the top level categories. In this case we managed to distill the app down to profiles, events and search. We considered how we could make it simple to use, and yet still be powerful. We ended up recommending that the main event interface be a list, in reverse chronological order; something we’ve become very accustomed to with weblogs, photo streams, and apps like Twitter and Facebook. A long list of individual events that can easily be filtered makes a lot of sense on a small device. The app also needed to explain itself quickly to a user. Adding buttons to the main view provided a quick way to add an array of health events with only a few presses.
We think that, along with HBF, we’ve helped create an incredibly useful app. So if you’re a HBF member be sure to head over to the App Store and grab yourself a copy. (Android version coming soon). Remember, you’ll need your myHBF login details to create your very own Pocket Health account.
Let us know how you go. We’d love to hear what you think.
Next time you’re in a café, airport departure lounge, or any other place in Australia where phone/tablet usage is acceptably explicit, take the time to do a quick count of those using smart devices compared to those folk texting away on their ‘appless’ mobile.
And the result? Well according to mobile analytics company Flurry, your ‘café survey’ should show almost 8 out of 10 people using a smart device. Flurry’s most recent mobile usage report finds 79% of Australians aged 15-64 years actively use an iOS or Android capable device. It’s an impressive figure (particularly given its omission of other operating systems such as Windows Phone and Blackberry) and places Australia 4th in the league of smart device penetration, beating technology loving nations such as the US (78%), South Korea (76%) and the UK (74%).
This rate of growth is making a mockery of respected industry forecasts. It wasn’t supposed to happen this fast. According to Flurry, the growth of iOS and Android is happening 3X quicker than our recent uptake of social media and 10X more rapid than the 1980s uptake of personal computing. And very soon the vast majority of these smart devices will be downloading and pushing data at 4G speeds transforming the experience from super convenient alternative to our undisputed Internet of choice.
Make no mistake, this hyper-connected mobile audience presents the greatest opportunity for industry since the creation of the worldwide web. And as per the desktop web, the service industries have been first out of the blocks: Banking, Insurance, Telecommunications, Travel, Government and Health were first to mobile optimise web sites and build self service apps. After all 100% of Australians connected to a mobile Internet means 100% of Australians capable of serving themselves, anytime and anywhere, massively reducing the all important cost-to-serve.
But mobilising pre-existing company services is just the beginning; think of it as the necessary housekeeping before moving onto the important stuff. Creating entirely new mobile services for existing customers and the wider market is where the real opportunity lies. The banks are a case in point, after taking the standard online banking experience to the phone, the banks quickly turned their thoughts to the creation of new services such as mobile-to-mobile payment. The result has been a race to market between ANZ’s goMoney and CBA’s Kaching, with both banks actively campaigning the new services.
The health insurance industry has also been quick to respond. The first apps in this sector focused on mobilising existing services such as online claiming and account management but quickly progressed to entirely new applications like Bupa’s FoodSwitch app, a food nutrition aid and HBF’s ‘Pocket Health’ app*, a personal health record to help members document their family health. These apps serve not only as a retention tool to existing health insurance members but also provide compelling reasons to recommend the brand to others.
And so as Australia’s big brands move from ‘mobile housekeeping’ to ‘mobile innovation’, so they will be rewarded with unique opportunities to disrupt the market and differentiate through utility. It has already begun, even the slowest moving organisations are restructuring for disruption, creating internal innovation groups charged with harnessing the power of ‘Big Data‘ to provide highly sticky applications that customers simply cannot give-up. So it should come as no surprise, that with 100% smartphone saturation fast approaching, many of these innovation groups are taking a ‘mobile first’ approach.
Editor’s note: (16/10/2012) The title of this article has been changed from ‘Smartphone’ to ‘Smart Device’ to more explicitly show the inclusion of tablets in the referenced research data.
[*Disclosure: HBF is an Adapptor client]
The technical solution consisted of a custom-made application using Microsoft’s XNA Game Studio combined with the Kinect for Windows hardware and software development kit (SDK). The user interacts with the application through a natural gesture and overlay interface, augmented with audio and visual cues. Skeletal tracking is used to determine the position and orientation of the user and various Barbie™ outfits are rescaled and rendered over the user in real time. After selecting an outfit the user is prompted to strike a pose, and after a short countdown the resulting postcard-style photo is uploaded to a Pyramid-powered web server. All approved images (users aged 13+ only with guardian consent) can then displayed in a gallery section of the Barbie® Australian Facebook page.
The app will be launched at a media event in Sydney on April 11, 2012. A series of public events will then be executed at Westfield centres during school holidays, commencing at Westfield Parramatta (NSW April 12 – 15), Westfield Doncaster (VIC June 28 – July 1), and Westfield Chermside (QLD Sept 27 – 30).
This custom built Kinect App uses the official Microsoft SDK to measure hand positions and draws pages using the XNA game library. Each page is drawn as a mesh of points that are rotated through an animation as the user moves their hand. The sound that plays is different depending on flick speed. Zooming in can be done be reaching out for a particular point. Images of pages are loaded on the fly from a directory on the computer.
Potential applications include in-store POS, interactive shop window display or at home product browsing.
Yesterday the Western Australian Minister for Tourism, Dr. Kim Hames, launched the new Experience Western Australia mobile app.
The free app, built for Android and iPhone, allows users to browse over 7,000 listings from around the state. It incorporates a range of different ways to discover new places and experience the best of what the state has to offer. If you’re stuck for an idea and need some inspiration the app will make suggestions based on your current mood and if you’re planning a specific trip then you can browse some suggested itineraries or even build your own.
But the key differentiating feature of the app is the ability to choose between online and offline modes. An optional preload of all data from the application server (and a flick of the switch to offline mode) allows visitors to use the app on their long flight down-under or explore the furthest reaches of our vast state without having to worry about ‘roaming’ charges. The local copy of the database syncs with the application’s cloud based server, so any changes to the data can be pushed to users’ phones without needing to update the app itself through the store.
A couple of weeks ago we decided to run an iCade competition of sorts. We put the word out that we had a wicked cool retro-gaming cabinet cleverly constructed for the iPad, and that anyone could win it by being smart and telling us why it should be their’s.
It didn’t take long for people to begin begging and pleading, and we had a vast array of reasons why we should part with our box of joy. When reality had sunk in that we had to give it away, we trawled through the submissions and decided upon our winner.
So, congratulations Simon Mateljan (@sunky) for crafting the best response, which you can read in all it’s heart tugging, tear jerking glory below.
All we can say is, “Rub it in your cousin’s noses Sunky!”
“Alright, I love my gaming. Had the usual introduction to home arcade gaming: Commodore 64, Atari, Nintendo, Sega, Sony etc
So while growing up I had these two cousins a few years older than me, David and Jennifer. I got a NES in 1988 … they had a freakin’ arcade and pinball machine in their house!
No matter how many gaming consoles we had over the years, they had a freakin’ arcade and pinball machine! Of course they’d remind us about this at family gatherings too, who wouldn’t want to have the upper hand over their cousins when it comes to bragging rights.
Anyway, if I ended up with this iCade I’d finally feel like I have the upper hand. Even though I haven’t seen them both in nearly 18 years, and I think they live overseas now … I’d feel like I’ve won. (Won what? Who knows?!) … I have an arcade machine (kinda) and they don’t (as far as I know). So this is an entry based purely on revenge and a grudge I’ve held for nearly 20 years … pretty sad huh?”
The nerdier amongst you will have seen the iCade on ThinkGeek. We think it’s pretty awse and thanks to a crumbling US economy and our trusty friend Mr Visa, a couple of these ol’skool gaming machines found their way down under. Despite some of our devs crying at the thought, we’ve decided to give one of these little beauties away. We can’t be fagged buying your facebook likes or putting you through the twitter hash-tag-malarky, so just tell us why you should have it, cross your fingers and it could be yours. Over to you.
The folks over at Flurry know how to fish and the tech blogs (including us) happily snapped at the bait; a plump piece of wriggling research that tells a story of mobile apps leaving the web in its world wide wake.
Measured in minutes per day of consumption, the figures are certainly impressive, at least to the founder of an apps development company. Mobile apps are getting more share of attention than the web but read on and you’ll find that 47% of this time is spent playing games, not exactly apples with apples because unless you’re engaged in a ding-dong battle of Words With Friends, you’re rarely using the Internet to power your app driven gaming experience.
Having said all of that, one can’t help think that the tipping point for mobile apps as the preferred method of internet consumption (not simply media consumption) isn’t that far away, even without Angry Birds et al skewing the results. Playing mobile games is patterning a certain type of behaviour after all and in this case the behaviour is an ever increasing reliance on apps for all our media needs, online or otherwise.
So the web isn’t dead just yet, but don’t forget what WWW stands for, as it’s likely to pop-up in quiz nights of the future and you could be the nerd at the table who knows the answer to the “World Wide What?” question.
Adapptor is pleased to announce the appointment of Richard Giles as
Richard has been involved with technology since the eighties, mobile communications since 1990 and the Internet since 1994.
He has since worked for Sun Microsystems, authored two books, “Podcasting Pocket Guide” and “How to Use Flickr: The Digital Photography Revolution”, won an award for podcasting and launched Scouta and Recommendation Ventures which were listed in BRW’s Australia’s Top 10 Web Applications in 2008.
Called “the network marketer” by BRW, Richard is the Vice Chairperson of AWIA (Australian Web Industry Association) and is a frequent presenter at technology events, on the radio and television.